NCM ONLINEMotorsports in Night City

Systems

NCM is many systems that share one Night City. Each page below says what the system does for a player, what it does not do yet, and where it lives in the source. The label is the system's state on the public server today. A page can carry more than one label when its parts are at different stages.

System Status In one line
Racing LIVE Scheduled races across Night City, qualifying, grids, results, penalties, time trials, custom street races.
NPC Racing & the Paddock LIVE A persistent NPC league that races whether or not anyone is online, and fills your grids.
Race Week LIVE EXPERIMENTAL Multi-day runs with championships, finales, a hall of champions and a reset.
Cars & Machine Index LIVE Serialized cars, calling your car, the Scanner and what you know about each machine.
Engineering & Parts LIVE EXPERIMENTAL Persistent damage, self and shop repair, workmanship, fitted parts, the Workshop.
Manual Gearboxes EXPERIMENTAL Our own manual transmission, fixed per car at manufacture.
Fuel LIVE Fuel burn, stations, refuelling.
Weather & Time LIVE Shared sky, wet roads, Night City on US Eastern time.
Economy, Markets & Betting LIVE EXPERIMENTAL One ledger, receipts, the Market, Autofixers, Exchange, Billie's board.
Wheel & Rig Support LIVE NCM Rig Bridge: DirectInput wheels, pedals and rigs, force feedback.
Broadcast & Race Week Radio LIVE EXPERIMENTAL Timing tower, NPC car names, the Race Week Live station, the Observer.
City Memory PLANNED What places remember: designed, and partly shipped as road scars.
Experimental Systems EXPERIMENTAL Flight, AVs and the strange branches. Not needed to race.

How the pieces fit

Developers: the Architecture page explains how this maps onto the code.