Known Issues
NCM Online is an alpha. This page lists the known problems players are most likely to meet, so you can tell "this is known" from "something new broke". Last reviewed 2026-10-22.
The complete defect ledger, with every investigation, is public at
docs/ncm-online/KNOWN_BUGS.md.
Security problems are not listed anywhere public; see the
security policy.
Found something new? F6 → HELP → report a problem, or open an issue.
Progression
| Issue | What to know |
|---|---|
| Progression is temporary. | Alpha money, machines, parts and records reset for NCM 1.0, and further resets can happen before then. This is a rule, not a bug. |
| Race Week reset not yet fully live. | The end-of-run reset of wallets and cars has run as a dry run so far. Its first live execution is waiting on a server maintenance step. See Race Week. |
Racing and the HUD
| Issue | Workaround |
|---|---|
| The interaction card only shows the keyboard key (E). | On a controller, hold X. |
/ncm.gps sets the venue, but the minimap route may not draw until you open and close the map once. |
Open and close the map. The race HUD does this automatically at grid forming. |
| Some routes are withheld while their racing lines are rebuilt, so the calendar can look thinner at times. | None needed; the calendar only posts routes that pass its checks. |
Performance
| Issue | Workaround |
|---|---|
| A session can slow down after a while in game, and NCM panels may stop updating. | Rejoin the server. Report it with F6 → HELP if it keeps happening. |
Cars and engineering
| Issue | Workaround |
|---|---|
| No wings, spoilers or splitters can be attached yet: the platform's attachable catalogue has none. | None yet. |
| F9 → BUILD can say "Build is not running on this server" when it is. | Build is reserved for future player infrastructure and has nothing to do yet. |
| Manual gearbox feel and sound are still being tuned. | Report anything that feels wrong, with the car and its gear count. |
Wheels and controllers
| Issue | Workaround |
|---|---|
| With a configured wheel unplugged, older Rig Bridge versions re-acquired every controller every 2 seconds and buttons stopped working. | Fixed in Rig Bridge 0.1.9, which the launcher installs; confirmation in play is pending. Remove bindings to devices you don't have. |
| A wheel-rim pause button can stop working when Rig Bridge loses the rim. | Use F6 on the keyboard or Start on a controller. |
| Cyberpunk sees no devices at all. | Check device-hiding tools such as HidHide; they can block the game. |
Experimental systems
Flight, AVs and the high-altitude systems are the least stable parts of NCM. Known problems include:
- AVs rocking in flight, wrong speed readouts and running out of fuel unexpectedly;
- thrust dropping out at high altitude, and view glitches there;
- slow orbital energy drift in the off-screen simulation.
All of these are tracked as KB-429 to KB-479 in the ledger. None of it affects normal racing.