NCM ONLINEMotorsports in Night City
NCM Race Week billboard: the words RACE WEEK in yellow brush lettering over a neon Night City skyline, with NIGHT CITY MOTORSPORTS and the NCM logo beneath and a sports car in the corner.

NCM ONLINE

Motorsports in Night City

A multiplayer racing server for Cyberpunk 2077 on OPEN//77. Night City becomes a persistent motorsports world: scheduled races across the whole city, NPC rival drivers with careers and teams, serialized cars you own, an engineering bench, fuel, weather and an economy that keeps a receipt for every eddie.

Status: alpha, under active development. NCM Online has run since September 2026. Systems change quickly, and progression is temporary: money, machines, parts and records reset for NCM 1.0, and may reset before then. Every system on this site carries a status label: LIVE EXPERIMENTAL IN DEVELOPMENT PLANNED HISTORICAL.

What is NCM Online?

NCM (Night City Motorsports) began as a single-player racing mod. NCM Online is its multiplayer branch: a dedicated OPEN//77 server where the racing happens in a shared, persistent Night City.

New here?

Install OPEN//77, find NCM Online, and run your first race.

Getting Started

Already playing?

Entering races, qualifying, repairs, fuel, money and the Paddock in depth.

How to Play

Curious what's inside?

Every system, what state it is in, and how it works.

Systems

A developer?

Architecture, a map of a very large repository, and how to build on it. MIT licensed.

Developers

What works today

This table comes straight from the in-game landing panel, so it says exactly what the game itself tells players. "Experimental" here is the game's own partial state, and it always names its limit.

CapabilityStatus in gameDetail
Get a machineLIVEThe Market holds serialized cars. Each listing is one real machine — when it sells, it is gone.
Earn prize moneyLIVEScheduled events pay on completion and placement. Every payment leaves an itemised receipt.
Enter racesLIVEThe Race Guide carries the live calendar. Looking costs nothing; entering a scheduled race is a separate, paid step.
Call a street raceEXPERIMENTALPress F5 to set a start, a finish and a start time. Anyone can enter at the line. Limit: Unpaid: no entry fee and no prize money. One call per driver every 15 minutes, two open at once.
Run time trialsLIVEA field of one against the clock. Free practice and qualifying mint nothing.
Buy and fit partsLIVESerialized components with real fitment rules. A part that does not fit says so before you buy.
Build a Machine IndexLIVEWhat you have scanned, what you own, and the evidence behind each claim.
Scan machinesEXPERIMENTALTab or Caps Lock brings up the Scanner. Hold it on a car within 60 m to add a machine you have not met to your Index. Limit: The reticle and scan-to-discover are new and still being proven live.
Drive with a wheelLIVEMulti-vendor wheel, pedal and custom-rig support with force feedback, through NCM Rig Bridge.
Race your own ghostEXPERIMENTALA lap you actually drove, replayed beside you as a car that cannot be hit. Limit: Personal best only, in practice and time trials — never in a contested race.
Record machine knowledgeEXPERIMENTALMeasured facts about machines accumulate as you drive them. Limit: Observations are recorded; there is no estimator or confidence rating yet.
Race the weatherEXPERIMENTALThe session's sky is the same for everyone in it. Limit: Rain soaks the road: less grip and longer braking, loose under heavy throttle; it dries over a few minutes.
Fuel and refuellingLIVEPark at a pump and /ncm.refuel; /ncm.fuel routes to the nearest station.
Trade with other driversEXPERIMENTALCompose one exact offer from Machines, stored Parts and eddies; both sides confirm before anything moves. Limit: Direct synchronous Exchange only — both Drivers must be online. Persistent listings and escrow come later.

Since that panel was last updated, more has shipped to the server: the Paddock NPC league, Race Week, persistent damage, the F9 Engineering panel and Workshop, manual gearboxes and the Race Week Live radio station. Some of these are still waiting for a full live sign-off, so check each system's label. See the changelog.

The strange branches

NCM is a motorsports project first. But the simulation has grown some unusual branches, including flight and some physics that reach well beyond a street race. None of it is needed to race, and it is all labelled. See Experimental Systems.

Open source

The whole server is public: the Lua resources, the native mods, the tests, and the design record of every decision. It is released under the MIT License. It is a real, actively developed server codebase, not a polished framework, but you are welcome to read it, fork it and build on it. Start here.